Apescape
Cookie Blast
Drop Down
Bally Classic
HeliCade A
Colorjump
Fraud
Bath Flood
Dinoman
Orange N Black
Red Shadow
Battery Sorting
Gravitix
PopCorn
Parriez Clever
Flip out
Bot Collide
Aiming Game
Jelly
DeHEX 50
BlenD
Candyman
Komplex
Jumpcade
Drobeelo
LE4P
Nonsense
Laser Car X
Hope
Entrenched
Replace
Linked Bots
Ghost Guide
Color Switch
2Dots
Drop Stack Ball
Hoppy
Extreme Painist
Flappy Chirpz
Puffin Road
Pool
Znake
Snek Left
Parkour Climb And Jump
Subway Surfers Bali
Cat Runner 1
Clear The Island
Nick
Ninja Tower
Loading
Little Jump
Light Bounce
Layerue
Gap Passer Bot
GRAvity
Fruit Jam
Pivot
Frames
Floppy Fish
Popix
Floods
Flatland
Pushbox
Fixel
Rebound
Ditto
Recoil
Dino Bros
Differ Hall
RedBlue
Dash
Dark Castle

Battery Balance

Description

Hold the batteries to charge them, careful not to overcharge them though! Any red batteries and you'll lose. FanJam2 winner!

Instructions

Hold a battery to start charging it. The optimal charge is indicated by the white line going across the battery around 3/4 of the way up. When the colour goes green, then it is charged optimally. You need not hit it exactly at the line to go green. Around the green area is the orange area, which is also acceptable. Anything above or below the orange area is out of bounds. When a battery is insufficiently charged, the alarm clock will not run and collapse. If it is overcharged, it will overclock and collapse. Note that you cannot compensate between batteries; for example, you cannot undercharge the second battery if the first one is overcharged. You gain a point for successfully charging all 3 batteries and having the clock run smoothly and ring.