Replacement
Blob
Switch
Loading
Void
Pivot
Paint The Beat
RedBlue
Bot Collide
Frames
Gap Passer Bot
Path Seeker
Bath Flood
Floods
Dash
Power Boxes
Bally Classic
Fruit Jam
Longcat
Skillteam
Arctan
Square Wars
Orange N Black
BlenD
Layerue
Multislide
This Side Up
Dinoman
Turnbox
Hope
Cube Quest
Crawlers Balance
Cat Runner 1
Nick
GRAvity
Floppy Fish
Pushbox
Fixel
Ditto
Dino Bros
Dark Castle
Color It
Color Break
Canals
Bridge Builder
Bomb Blast
Blocked
Bolt
Away
Lawn Mower Puzzle
Cactu-Sama
3 Mice
Shield
Replace
PopCorn
Orb Match
Linked Bots
LE4P
Jumpcade
Jelly
Ghost Guide
Colorjump
Color Switch
Carriers
Battery Balance
2Dots
1024
Drop Stack Ball
Rolling ball 4
Hoppy
Extreme Painist
Flappy Chirpz

Light Bounce

Description

Help Blue bounce their way to get to the blue cube in the darkness!

Instructions

Move left or right to direct the cube. It generates a lot of momentum, and is thus difficult to alter direction. Gravity is also rather weak, thus blue bounces quite high when falling onto a floor. Note that you cannot jump. Blue turns grey upon death, which is caused by spikes and falling out of the map. As you progress through the levels, new obstacles appear: Blue blocks can be moved, and usually serve as simple obstacles. However they can end up blocking the way to the finish if you stack them incorrectly. Grey slates are jump boosters. White squares are used to unlock doors, similarly to Flatland. Three holes in the door does not imply needing 3 white squares to open it. Spikes kill blue on impact. You usually have to go around spikes as you cannot jump over them. Red floors are single use; they disappear after impact. Red and blue portals are present in later levels which allow the player to teleport from one area to another.